The "DI" column is for difficulty as assessed by wiki editors. Achievements cannot be earned prior to the version they were added in. The "Ver" column indicates in which version a certain achievement was added. The column denotes achievements which can't be completed without the use of DLC mechanics. The "Notes" column lists helpful short tips/strategies. Reloading the save file or repeatedly opening and closing the Steam overlay as well as the achievements tab may eventually trigger them. Steam achievements may not unlock instantly upon fulfilling their requirements. Several achievements contain Easter eggs. NOTE that running the game in debug mode changes the checksum, rendering achievements impossible. It is not possible to gain achievements if the checksum has been changed - either by tampering with game files, using mods altering gameplay mechanics (graphical mods do not affect checksum), or if the game installation has been corrupted. They can be earned while playing older versions of the game as long as the given achievement was present in that version. The below list groups the various achievements by a difficulty level as assessed by the wiki editors (uncategorized - UC - achievements haven't been assessed yet).Īchievements can only be gained in single-player ironman games started in the grand-campaign. control all spice production as Mosylon). befriending two other rulers), while some are more difficult (e.g. The difficulty of each achievement varies some achievements are very easy (e.g. It is possible to see the achievements sorted by the percentage of users that managed to complete each achievement by going to the game's global achievements at Steam (for more accurate numbers one can use the Steam web API). Achievements have no in-game effects the achievement just pops up in-game and then added to the player's Steam profile. Imperator has 72 different achievements, all using the Steam achievements mechanics. So all of this is just for your own curiosity.This article has been verified for the current version (2.0) of the game. If you want to you can also check the de-ironman'ed save file to find wonders and check who the builder is.īut again, the achievement is broken and won't fire even if you fulfill the condition. The counter goes up in increments of 100000, so you need at least 1000000 for the achievement. If you have destroyed at least one wonder you will find the current value of the achievement counter. If you want to check your "achievement progress" you can do so fairly easily by making a copy of your ironman save, loading it and saving with the game in dabug mode (this will de-ironman the save), and by searching for "ach_gw_destroyed_var". I haven't tested whether a destroying an incomplete wonder counts, but there is a fairly high chance that it would (provided it was started by the AI of course). This should mean that a wonder that was started by the AI, but completed by you would increase the achievement counter, while a wonder that's started by you and completed by the AI doesn't. The builder is set when construction starts and as far as I know never changes afterwards. I haven't tested this as explicitly as the rest, so I'm not 100% sure, but here is what I know:
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