![]() Cannot be used with weapons or the spell Iop's Wrath. Increases the target's AP for the current turn but reduces AP the following turn. Power adds a percentage increase to the damages inflicted by the caster or an ally. Sword of Judgement inflicts Air-type damage, with slight Fire-type life steal. Inflicts Air-type damage based on the target's eroded HP. Removes target's and caster's MP and applies the Gravity state. The caster must be in line with the target. The target gets closer to its attacker if it receives spell damage. Summons take increased damage.Ĭut inflicts Fire-type damage in a linear path and can also remove MP. When the target receives spell damage, it suffers an extra 20% of the damage received and inflicts it in an area of effect.īlow repels allies and enemies from the targeted square.Ĭoncentration causes close range Earth-type damage. Vitality increases the vitality of the caster by a percentage for 4 turns.ĭivine Sword inflicts Air-type damage while adding to the damage inflicted by the caster.ĭestructive sword inflicts Fire-type damage that extends one square on each side of the target. It also lowers the resistances of enemies next to where they land. Pressure inflicts Earth-type damage within a range of 3 squares. Intimidation inflicts neutral damage and repels the enemy. Makes all spells do their maximum roll on a target. The class spells available to members of the Iop class are: Wisdom: As with the majority of classes, there is no real need to raise Wisdom besides gaining resistance against AP/MP theft.It also detirmines the amount of vitality given by the Vitality spell. Vitality: Because Iops are mainly a melee class a high vitality is usefull for getting in close to the enemy and staying there. ![]() Chance: With no water spells and poor soft caps, Chance Iops are an extremely ineffective build.Due to the low softcaps, it will need to be scrolled to be effective. Agility: Although Iops don't have many Air spells, Agility is still a popular build due to its mobility and that most of its spells have an AoE.The arsenal of strong spells is fullfilled at level 90 with Strengthstorm and Sword of Fate. Intelligence: The Intelligence Iop has poor soft caps but makes up for it with high base damage spells.Probably the most common build for Iops, it has the most offensive spells and includes AoE in the form of Sword of Iop, and raw damage with Iop's Wrath. Strength: The only element for which Iops have relatively good soft caps for.
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